WWE Champions is a roleplay/puzzle/3D game. The game was developed by Gear Inc and published by Scopely.
* 10,000,000+ download on Android/iOS/Amazon/WebGL
* Revenue per month: 6 million+
* Team size: 70+
I joined this project in the feature team. I made changes or rework the following system:
- All the published release feature have these work flow(some depends on demand):
- Write TDD
- Define data structure
- Define server api
- Communicate with GD, Artist 2D/3D, UX, VFX artist, QA, LiveOps, DevOps
- Communicate with Scopely team included designer, SDK team, LiveOps, Makerter/Data Analyzer
- Send feature analytic
- Localization
- RBE (known as Contest in the game): the UI, Deeplink, toast system, badging
- Home screen
- League system, replace one for the old level system: Season pass, main UI screen, career mission system, daily mission, re-activation flow, retroactive flow.
- Roster
- Inventory Recycle
- Work with Scopely’s SDK team to integrate and improve the core SDK
- Contribute CI/CD Jenkin flow, included source post processing
- Improved Game mode: Versus
- Game play: add new ability and gem mod
- Add female wrestler system for all the existing mode.
- Improve performance of runtime CPU, RAM
- Improve download size, loading time
- Hue/Kibana/Apollo query for checking data warehouse and Advertising
- …
More details: https://wwechampions.com/
